I developed a language-learning RPG in Unity that combined interactive storytelling with speech-based input to create an immersive, conversational learning experience. The core mechanic used Google Speech-to-Text to allow players to speak directly into the game, with their spoken language determining branching paths in a choose-your-own-adventure structure. This enabled a more natural form of language practice, where progression depended on pronunciation, vocabulary use, and spoken comprehension rather than traditional input methods.
In addition to the narrative system, I implemented structured training exercises designed to reinforce specific language skills such as pronunciation, sentence construction, and comprehension. These exercises were integrated into the gameplay loop, allowing players to practice targeted concepts in a controlled environment before applying them in more open-ended scenarios. This helped balance guided learning with exploratory interaction.
The experience was further built around a quest-based world system where players progressed by completing objectives through spoken dialogue in the target language. Quests required meaningful communication with in-game characters, turning language use into a core gameplay mechanic rather than a separate learning layer. This project reinforced my experience in combining educational design with game systems, particularly in leveraging voice recognition technology to drive interactive, skill-based progression.

