At NetVR, I developed core networking infrastructure that enabled real-time social VR experiences at scale. A key responsibility was implementing an online host/client peer-to-peer connection system, allowing users to seamlessly join and interact within shared virtual spaces with low-latency synchronization. This work required careful handling of session management, state replication, and connection stability to ensure consistent experiences across distributed users.
In addition to networking systems, I integrated the Twitch API to enable live streaming functionality within the VR environment. This allowed users to connect their accounts and broadcast or engage with live content directly from within the platform, extending the social and interactive dimensions of the experience. I also designed and implemented a purchasing flow to support in-app transactions, ensuring secure and smooth user progression through monetization features.
Further extending the platform’s scalability, I set up dedicated server support to improve reliability, persistence, and performance for larger user groups. This involved structuring backend services to handle increased concurrency and maintain stable virtual environments under load. Overall, the experience provided deep insight into building large-scale VR social hubs, including the challenges of networking architecture, third-party API integration, and scalable backend systems for persistent online worlds.

